2 years ago
Avoid entering the church in Burnville (the second map) when you need to take out the two machine gunners and the antiaircraft fire. Instead, remain behind the large cross-adorned tomb and launch grenades over the surrounding wall onto the two machine gunners and anti-aircraft weapons (the corner of where the walls meet above it). Keep throwing them till someone shouts "Way to chuck, Private".
Cannot Cheat from this server fix
If you receive the notice "You cannot cheat on the server," use this approach to exploit a fatal error while using the "+set developer 1 +set sv cheats 1" command line parameter. Choose a different game after launching the first one using that command line parameter (or "Resume" a current game and the cheat should work). Start it after setting the level. After that, save the game and return to Windows. Select "Resume" when the game restarts. Never pick a game to load manually. All you have to do is "Resume" the game you are playing.
Cheat Codes
Start the game by entering the command line parameter "+set thereisacow 1337 +set developer 1 +set sv cheats 1 +set monkeytoy 0". Pressing the key while playing the game will open the console window. To use the associated cheat feature, enter one of the following codes at the console window. To remove a code's impact, repeat it. Note: Before activating the codes, type "setrandom sv cheats 1" in the console if the game responds "sv cheats are read only." Before entering the codes, type "spdevmap [map name]" in the console if the game tells you that "cheats are not enabled on this server" (for example, "burnville" or "dawnville").
Result |
Cheat Code |
Invincibility |
god |
Full health |
give health |
Get all items |
give all |
Extra ammunition |
give ammo |
Ignored by enemy |
notarget |
No clipping mode |
noclip |
Fly mode |
ufo |
Toggle debug mode |
debug [0-1] |
Toggle developer mode |
developer [0-1] |
Teleport to a specific map node |
jumptonode |
Play indicated map |
map [map name] |
Spawn indicated item |
give [item name] |
List all cvars |
cvarlist |
Dump all cvars to console |
cvardump |
Reset all cvars |
cvar_restart |
List all console commands |
cmdlist |
List all shaders of current map |
shaderlist |
List all images of current map |
imagelist |
List all sounds currently used |
snd_list |
List all entities currently used |
entitylist |
List all currently bound keys |
bindlist |
View graphics information |
gfxinfo |
Commit suicide |
kill |
Save game |
savegame |
Load saved game |
loadgame |
Reset variable to default value |
reset [variable name] |
Play a cinematic file |
cinematic |
Set crosshair transparency; default is 1.0 |
cg_crosshairAlpha [number] |
Set gravity value; default is 800 |
g_gravity [number] |
Set HUD transparency; default is 1.0 |
cg_hudAlpha [number] |
Set seconds that dead bodies remain on-screen |
ai_corpsecount [number] |
Set shellshock duration |
cg_shellshock [number] |
Set skill level |
g_gameSkill [number] |
Set weapon knockback power; default is 1000 |
g_knockback [number] |
Set game speed; 0.5 is half speed, 1 is default |
timescale [number] |
Show miss distance when hitting NPCs |
cg_showMiss [0-1] |
Spawn indicated model |
testmodel [model name] |
Free movement while paused |
cl_paused 2 |
Return to normal paused screen |
cl_paused 0 |
Toggle AI |
g_ai [0 or 1] |
Toggle bullet debug mode |
g_debugBullets [0 or 1] |
Toggle bullet marks |
cg_marks [0 or 1] |
Toggle console debugging. |
con_debug [0 or 1] |
Toggle crosshair |
cg_drawCrosshair [0 or 1] |
Toggle ejecting shells |
cg_brass [0 or 1] |
Toggle entity bounding boxes |
g_drawEntBBoxes v |
Toggle fog |
r_fog [0 or 1] |
Toggle framerate displae |
cg_drawFPS [0 or 1] |
Toggle FX |
fx_draw [0 or 1] |
Toggle FX debugging. |
fx_debug [0 or 1] |
Toggle FX freezing |
fx_freeze [0 or 1] |
Toggle fx. If set to 0, fx will be disabled |
fx_enable [0 or 1] |
Toggle game timer |
cg_drawTimer [0 or 1] |
Toggle hit debug mode |
g_debugShowHit [0 or 1] |
Toggle HUD |
cg_drawStatus [0 or 1] |
Toggle HUD and crosshair |
cg_draw2D [0 or 1] |
Toggle letterbox format |
cg_letterbox [0 or 1] |
Toggle NPC health display |
g_debugDamage [0 or 1] |
Toggle objects and backgrounds |
r_drawWorld [0 or 1] |
Toggle objects and NPCs |
r_drawEntities [0 or 1] |
Toggle player and AI movement debug mode |
g_debugMove [0 or 1] |
Toggle player and AI movement debugging |
cl_debugMove [0 or 1] |
Toggle rendring |
cg_noRender [0 or 1] |
Toggle shadows. |
cg_shadows [0 or 1] |
Toggle spawning |
g_spawnai [0 or 1] |
Toggle subtitles |
cg_subtitles [0 or 1] |
Toggle third person view |
cg_thirdPerson [0 or 1] |
Toggle vehicle debug mode |
g_vehicleDebug [0 or 1] |
Toggle wireframe mode |
r_showtris [0 or 1] |
Unknown |
testgun |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Map names
Use one of the following values with the "map [map name]" code:
Total Comments: 0